Character

course:

Motion Graphics II

professor:

Heading

subject:

4-legs Kui

time spent:

7

hours

tools used:

Illustrator, After Effect

objective:

Create a stylized avatar and animate it performing a natural action using After Effects. This project focuses on character design, motion planning, and realistic rigging or puppet tool techniques.

Concept Sketching

I started by sketching various character ideas, beginning with a human-like octopus walking on 4 tentacles, with 2 simple eyes and bubbles above the head. From there, I developed more variations by changing the body shape, proportions, and adding different facial expressions. This process helped me explore personality and form, guiding me toward a final design that felt unique and expressive enough for animation.

Characters Development

I finalized 2 character options: the left one with 4 tentacles and dizzy eyes, the right one with 2 arms, 2 legs, and a distant gaze. Both use a peanut-shaped body for a humorous feel. I explored limb movements to plan the animation and created a colour palette using creamy-white, yolk-yellow, and brown on a navy-blue background. This warm and playful combination helps convey the personality and tone of the avatar.

4-legs

3rd step, I built all parts of character option A directly in After Effects. This method allowed me to set limb joints easily and align them accurately. After creating face, body, and limbs, I grouped and positioned them properly to prepare for animation.

2-arms + 2-legs

For character option B, I also aligned all body parts and built the structure in After Effects. I animated the character using keyframes in a cycle. The biggest challenge was animating the 4-leg version, which looked awkward. So I chose the 2-arm + 2-leg version instead, it was much easier to control and looked more natural in motion.

contact me

Previous project

Motion Graphics II

Rotoscoping

learn more

Next project

Motion Graphics II

Explainer

learn more